I am hiringMonday, Jun 27, 2011 · 300 words · approx 2 mins to read
Just a quick one to say that I’m looking to hire an enthusiastic engineer or two into the Competitive Analysis team inside PowerVR at Imagination.
You’d be working in a small team that’s responsible for most of the company’s low-level graphics architecture analysis, from the hardware architecture and execution up to the pixels drawn on the screen. We look at all parts of that stack, frequently getting our hands dirty in the driver and OS display code, and we do a lot of application-level analysis of shaders and renderer code, as well as some engineering on the driver’s shader compiler too.
We report to the highest levels of management, so there’s an inherent level of pressure, but if you think you’re up for unlocking the secrets of mobile (and not so mobile!) graphics technology to keep PowerVR at the top level, and you’d love to work in a tight, focused team that’s under constant pressure to deliver, then send me your CV.
Don’t worry if you don’t have a million years of experience, or you’re not a genius-level C programmer; I’m interested in anyone with raw analysis talent and obvious enthusiasm for 3D graphics most of all. We can teach you a lot of the rest on the job.
Feel free to ask me questions about the job at, and send CVs to, email@example.com. The job is based here in Kings Langley in the UK.